The only skill IMO that is OP or useless to have. I use RPF not for my benefit, but for the benefit of the fleet I partake in.(on RPF equipped ships). It only locates one ship nearest you by quadrent, not the exact or absolute location of the ship. ![]() We have so many issues with detectability, radar, hydro, CV's.and RL, maybe this skill should be revisited and tweaked. I could see it working if it was in your gun range, 50% degradation and worse on a sliding scale the more distant and the longer a ship has been undetected. If a ship is willing to invest 4 points into a captains build he should get some benefit but to "almost pinpoint?" where an enemy is seems silly. Had this game been closer, he may have stole a win or a cap. I think this skill should be negated and/or degraded based on distance and time spent undetected. ![]() The issue I have is that, should my ship know where he is when he is almost 2x my gun range? Just finished a game in a DD that has RL and we won, they had two ships, lost one and my RL told us basically exactly where he was.
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